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How NBC, NFL Will Stream Sunday Night Football

Written by Steve Donohue
Thursday, August 20. 2009 at 05:30 PM EDT 8 comments
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Web surfers will be able to watch only a fraction of NFL games in live streaming video this season, but those few games that the league will run online will offer several interactive features, including the ability to watch any play in slow motion.

The NFL and NBC Universal said today that they'll offer live streaming video of NBC's 17-game Sunday Night Football schedule on NBCSports.com and NFL.com.

After using Adobe Systems Inc. (Nasdaq: ADBE)'s Flash player to deliver games online last year, NBC is switching to Microsoft Corp. (Nasdaq: MSFT)'s Silverlight platform for its football coverage.

NBC Sports senior vice president of digital media Perkins Miller said the network struck a broad deal with Microsoft to use Silverlight and its Smooth Streaming technology to deliver high-definition streaming video for its major sporting events, including the Olympics and Wimbledon.

Football fans will be able to toy around with several interactive features during the games on NFL.com and NBCSports.com, including four separate camera angles and a video player that offers full DVR functionality. Viewers that access the video streams in the middle of a game will even be able to rewind to plays that occurred before they opened their Web browsers.

One of the biggest additions to the streaming video feed this year is a "scrub bar" that will allow viewers to quickly navigate to the major plays of the game. NBC will integrate a data feed detailing each play into the scroll bar, so a viewer will be able to hover over an area on the scroll bar of the video window, and a marker will detail locations in the video where touchdowns and other major plays occur.

"We're collecting the data feed that comes out of the stadium. We marry it to the video file. We can take a point in time, and create a visual marker for it on the player," Miller explained.

NBC will rely on technical teams in several cities to deliver the interactive football games. In addition to teams that will be stationed in trucks near the stadiums at each Sunday night game, NBC staffers at its digital sports operation in Stamford, Conn., will cull video highlights from the game.

Perkins said NBC signed San Francisco-based Vertigo Software Inc. to write the code for a video player that hosts the Silverlight component. The network is also using the Uppercut video switching product from Los Angeles-based Reality Check Studios, and it signed iStreamPlanet Co. to encode video from all of the games.

While the games on NFL.com and NBCSports.com will allow those few viewers without access to a TV on Sunday nights to catch the games, Perkins says NBC expects that most of the traffic will come from football fans that are watching the games on TV.

"People use it as a complement to the broadcast. It enables them to have a control room at their coffee table," Miller said, adding that he expects it to be popular with fantasy football fans and viewers that want to discuss plays with their friends.

NBC has a sales team dedicated to handling digital sales for the streaming NFL games and other online programming, and the network is also packaging online ads in broader deals with media buyers that buy spots during its TV broadcasts. Miller said NBC expects to generate online ad sales for football that will reach "seven figures."

"It [online sales] is a fraction of what we'll do on broadcast in terms of the revenue. We'll do fairly well on this product," he added.

Unfortunately for football fans, NBC will be the only NFL broadcaster to distribute games on the Web, as Fox Broadcasting Co. , CBS Corp. (NYSE: CBS), and ESPN won't have the rights required to stream games under their contracts with the league.

The NFL extended its TV and online rights deal this week with NBC, giving the network rights to broadcast Sunday nights on TV and online through 2013. The league already has rights deals with ESPN, CBS, and Fox to broadcast games through 2013, but those contracts don't include rights to broadcast games online.

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Comments
Pay For Play
davisfreeberg

Rank: Pasha

Thursday August 20, 2009 5:54:26 PM
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"Perkins Miller said the network struck a broad deal with Microsoft to use Silverlight and its Smooth Streaming technology to deliver high-definition streaming video for its major sporting events"

In other words, instead of picking the best solution for their customers, the NFL will be offering inferior technology because Microsoft was willing to write a check with a whole lot of zeros.  Between restricting the amount of content avaialble online and forcing users to deal with a bulky plugin, it's no surprise that piracy is such a problem for these established media brands.

Re: Pay For Play
Steve Donohue

Rank: Vizier

Thursday August 20, 2009 6:35:12 PM
no ratings

So what would you suggest -- NBC should continue to use Adobe Flash? I wonder if every time Microsoft lands a deal for Silverlight the content provider be accused of doing it for the money. I had no problems with Silverlight last summer for the Olympics -- the video quality was great. I'll hold off on criticizing the deal until I see how the football games look in a few weeks. 

Re: Pay For Play
davisfreeberg

Rank: Pasha

Thursday August 20, 2009 7:16:51 PM
no ratings

My suggestion would be for more companies to take advantage of the upcoming html5 video tags and avoid all third party plugins as a result.  In the meantime, if flash is the best solution for consumers then all the power to Adobe.  What I don't want to have is 2nd rate technology forced upon consumers just because someone is willing to pay a lot of money to convince a company to partner with them.  As far as the limitations to silverlight goes, there is still much to be desired.  For example, if you have an HD monitor that doesn't use a protected cable, you're not allowed to watch the Olympics on your computer.  Why should Microsoft get to dictate terms like this to consumers.  Another restriction is that there's no way to download the content on the go.  While other plugins have the same limitations, it sure would be nice to watch content without having to be connected to the net. 

 

As far as accusing content providers for doing it for the money, I'm not sure how you can believe that they are doing it for any other reason.  It's well known that Microsoft paid $1 billion to get this very contract.  If their technology was choosen because it is the best, why the need for such an obscene payment?

Re: Pay For Play
MatRosa

Rank: Pasha

Friday August 21, 2009 12:49:08 AM
no ratings

While HTML5 certainly has its benefits, I think you really need to compare Flash streaming side by side with Smooth on Silverlight to get a better idea of what it's capacity is.  I've been in the (streaming) industry since Xing days and this is by far the most capable and quality end-to-end solution that's come out.

Sure Silverlight has some limitations, but Flash had a 10 year head start and that Microsoft has made the strides it has in two short years is more promising than anything Adobe has come up with for Flash anytime recently.  Can you please point out specifically how Silverlight is second rate?  I develop both, in fact I develop more Flash than Silverlight hands-on, but the benefits of Silverlight far outweigh its drawbacks.

And why the complaint about the inability to download - that's the point!  Why should we as consumers - non-paying consumers at that - be allowed to store content owned by someone else?  Do you have a reason to want to hold onto it?  Why not use the network and get it on-demand?  We do it with cable pay-per-view, why is this any different?  You're still connected to a cable and you're still only getting the one shot at viewing.

$1 million? So what? Just because Adobe wouldn't pony up the rights, why shoot down MSFT?  It's like any other sports licensing deal, handed off to the highest bidder.  The NFL is still a business, don't you try to profit from your own business deals?

Re: Pay For Play
ubiq

Rank: Pasha

Friday August 21, 2009 3:24:20 AM
no ratings

"Perkins Miller said the network struck a broad deal with Microsoft to use Silverlight and its Smooth Streaming technology to deliver high-definition streaming video for its major sporting events"

I wanted to complain about the slow rate of growth in NFL live streams but having just ordered from pinkdot.com which I thought no longer existed plus the news about silverlight topped off with my extended Marina Delrey visit isn't allowing me to complain about anything.

Re: Pay For Play
SomeGuy122

Rank: Pasha

Monday August 24, 2009 10:14:05 AM
no ratings

A few things on HTML5:

1)  Does not support Live, therefore not a valid option for the NFL.

2)  There is not a "standard" yet - instead there is all of this inter-industry argument about what the standard *might* look like one day.

3)  Does not yet have a rich UI framework ala Silverlight or Flash.

Simple - HTML5 is not yet and will not be a valid option for months, maybe years.

The Defense Rests
MatRosa

Rank: Pasha

Monday September 14, 2009 2:03:53 PM
no ratings
Anyone who bothered to watch the game last night, I think the question about whether or not Smooth+Silverlight would be a viable platform can be put to rest. The stream quality was excellent (some bumpiness here and there but overall pretty fantastic), cross-platform capability, multi-angle streaming, highlights...THAT is how sports streaming should and will be done.
Re: The Defense Rests
Steve Donohue

Rank: Vizier

Monday September 14, 2009 3:59:26 PM
no ratings

Thanks for the feedback, Mat. I didn't get a chance to check out the live football video on NBCSports.com. I'm curious to see how much traffic NBC generated from the game -- will post the numbers as soon as they're available. 

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